PoE 3.2 Favorite Game Content Survey

poe discussion

This was far too long for a survey to get as many responses as you’d probably like. It’d be better served split into 3 polls you do across a few days most likely. By the time i’d finally done the areas then it suddenly asked me about the quests? i was done at that point so my answers were basically random after that- people generally dont care much about the specifics of the quests. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

poe discussion

This is a significantly long survey and includes the ff questions (you are NOT required to answer everything. just those questions that you want to respond to):

1. What is your favorite game/league mechanic?

2. What is your favorite class (ascendancy)?

3. What is your favorite Act?

4. What is your favorite area of Act <#>?

5. What is your favorite white map?

6. What is your favorite yellow map?

7. What is your favorite red map?

8. What is your favorite T16 map?

10. What is your favorite unique map?

11. Who is your favorite among the major bosses?

12. Who is your favorite NPC?

13. Who is your favorite master?

14. What is your favorite quest of Act <#>?

15. What is your favorite in-game content that has not been part of this survey?

Do You Know the New PoE Vaal Double Strike

In Path of Exile, Vaal Double Strike is a vaal melee skill that performs two fast attacks and summons a double of the character to attack monsters for a duration. However, do you know the new Vaal Double Strike?

Recently, collectors of chaos orbs poe may know, GGG have doubled the number of Doubles spawned by Vaal Double Strike, doubled the Duration, and doubled the number of uses that can be stored.

Path of Exile

The Doubles’ base movement speed has been almost doubled and further increases as the skill levels, growing to 100% more Double movement speed. There is no longer a limit on the number of Doubles you can have active at once.

Both Vaal Double Strike and Double Strike now deal additional damage against Bleeding enemies.

The Doubles also have new effects on them that make them stand out from other skills that duplicate your character.

The Doubles from Vaal Double Strike were one of the few autonomous ways to do weapon damage, but were greatly limited, so GGG have changed the skill so you can try to get multiple Doubles active at once. They’re invulnerable and use your weapon damage, so make a unique kind of clone build.

Other Vaal Skills are receiving significant reworks and numerical adjustments, but they want to wait until they’re further along before they talk about them. GGG also have a number of entirely new Vaal skills coming, which they’ll reveal in the weeks to come.

GGG will also release more information on the individual balance values of these skills as testing progresses. As with their previous Skill Revamp posts, any of the above changes might not make it into 3.3.0, as their balance and bug testing continues.

Best PoE Guide For You To Earn Some Economy

Path of Exile

In Path of Exile, if you want to earn some economy, there are different strategies, the following are some tips according to my experience, or you can choose to buy poe currency cheap, it is a quick way.

Path of Exile

1. Flipping Currency (not my fave, too much math and trading, not enough playing the game)

2. Flipping items (not always profitable, very dependent on meta/timing/luck)

3. Selling items (usually ok money, just pick up random rares and list them for trade. Pricing things is another skill in itself though and it must be learned to not lose out on potential profits)

4. Uber Lab (generally profitable compared to investment. Chests drop good stuff, Enchants can be big moneys if you get a good one)

5. Chaos/Regal recipe (debatable. Some say it’s not worth the effort/time, some say it’s fine. I say it’s personal preference, do what you want. In the first week I do identified recipe, in a tab auto priced at 2c. If anything sells, it sells for more than the recipe. Then I do unidentified for a week or so, then not at all)

6. Maps (Once you’ve set up at least one character to the point where you’re not spending currency on it, then every single fuse/chrom/chaos/etc is profit. Just “alc and go” on any map, higher red maps, get chiseled first)

7. The more you enjoy it the more time you put into it and in the end time is the biggest factor of making currency. Time also evens out bad rng with good one.

8. Like currency flipping for small profit is very good but it takes some time to set it up (you need to constantly check rates) and if you only have an hour available and half of that is used for preparation well the net gain might be lower than just running a few maps.

All in all, the absolute best way to get currency is to enjoy content you like since everything you do (except gamble like crafting, running only 5 shaper sets, buying card and the like) will give you currency in return.

Path of Exile 3.2 Bestiary Righteous Fire Elementalist Best Builds

I want to share a build I’ve playing in Hardcore Bestiary and submit my entry to Build of the Week. This is a Righteous Fire Elementalist which uses the Elementalist’s golem buffs for their defensive and offensive utility. I also use Beacon of Ruin combined Shield Charge to shock enemies which explode due to Inpulsa’s modifier, Shocked Enemies Explode dealing a % of their life. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe buy currency with instant delivery.

poe builds

How does the build work?
1) Burn nearby enemies with righteous fire
2) Shock enemies and proliferate the shocks using the newly buffed Elementalist Keystone, Beacon Ruin. It now makes it so your shocks increase damage taken by at least 20%.
3) Explode enemies with Inpulsa’s Broken Heart
4) Use The Anima Stone and the Elementalist Keystones, Liege of the Primordial and Elemancer, to get one of each golem
5) Stack Primordial Eminence to increase your golem buffs
6) Use Balefire for single target scorching ray

Early Leveling 1-40
-Use FREEZING PULSE with two First Snow threshold jewels.
-Use items like Tabula Rasa, Life Spring and Gold Rim to make early leveling feel much smoother.
-Do first ascendancy at level 35-40
-Liege of the Primordial will give you a nice bonus to clear speed
-I recommend using lightning + stone golem

Mid Game 41-70′s
-Use SUMMON FLAME GOLEM
-At level 41 you can use double clay shaper which gives you 2 more golems.
-Liege of the primordial gives you 1 more golem
-Get as many jewel sockets and as much life as you can
-Grab some minion damage if you want (you will refund this later)
-Once you have enough sockets you want to use THE ANIME STONE, 1x PRIMORDIAL MIGHT, all the rest PRIMORDIAL HARMONY
-Primordial Harmony is what gives you your minion damage and clear speed
- Do second Ascendancy at level 55-60 (whenever you feel comfortable)
- After you get your second Ascendancy node, Elemancer, leveling and bosses will feel VERY easy
- Farm Blood Aquaduct to at least lvl 70. You can go longer if you aren’t quite ready to progress
- No rush to do 3rd Ascendancy as it doesn’t benefit us at all other than the resist
- Golems make Kitava in Act10 pretty easy. If you’re in hardcore don’t feel bad for paying someone to kill him.

PoE: Can GGG Let Skill Revamps Part 3 Be About Movement Skills?

Path of Exile

In Path of Exile, movement skills have been a topic for quite some time now and I’m really hoping we will finally see some changes to help bring them in line with one another. The following are my suggestions.

Path of Exile

1. Staffs/Wands need some love. Lightning warp requiring a 4 link just to feel decent kinda feels bad. Not being able to shield charge with wands kinda sucks. Flame dash needs either more charges as you level or reduced cooldown reduction.

2. Being a spell caster you pretty much always use shield charge fortify. I’d like to see some pretty big changes to movement skills all together. Though this has been brought up for years now and not a new topic. With the skill revamps I’m really hoping movement skills are on their radar.

One player said that removing the kill requirement would effectively remove all flavor from the skills, as it’s just a cooldown at that point. I could see them maybe generating souls as long as you have been in combat recently, or similarly restrictive language.

And some players said that Lightning Warp and Flame Dash both need revamps.

Lightning Warp should behave by default the way it does with Faster Casting and Reduced Duration linked. It should also ignore increased skill effect duration from the passive tree.

Flame Dash needs longer range and it’s default click behavior changed (should behave as if shift+click by default, not run up to a spot and then use Flame Dash). Shorter cooldown on its charges would be nice too but is relatively less important than the range and click behavior.

Wands should be able to use Blink Arrow and Mirror Arrow. Change those skills to Blink Shot/Mirror Shot and remove the bow restriction. What’s your opinion?

Square Enix Shows Final Fantasy XIV GO

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Players of the acclaimed Final Fantasy XIV Online will soon be able to enjoy a new challenge thanks to the Final Fantasy XIV Online GO app, announced last week.

GO is short for Gathering Outdoors, an app that literally adds a new dimension to the Final Fantasy XIV Online experience, allowing players to come out and collect Eorzea’s natural resources in the real world. These can then be used to manufacture objects and equipment within the game.

GO

“We want to give a sense of freedom,” says Haimikich Fischer, vice president of innovation at Square Enix. “We want to make sure that over 10 million players can gather resources where and when they want, without the restrictions of their PCs or their consoles. FINAL FANTASY XIV Online GO creates this freedom by connecting the physical to the digital world, and at the same time promotes social interactions between members of our fantastic community.”

By downloading the app, players can enjoy the combination of the cutting-edge software of Square Enix and the geolocation tools of their mobile phones, on which they will receive notifications about the collection points and natural resources present in their area. When you get close enough to a collection point, you can collect the resource by simply touching the screen, just like inside the game. Final Fantasy XIV Gil is an important part of the game. Without these currencies, you won’t be able to realize success in the game.

In addition to the app, a unique accessory will be available for use in conjunction with players’ mobile phones, which is the Final Fantasy XIV Online GO Harvesting Stick.

The Harvesting Stick converts the player’s mobile phone into a pickaxe’s ax, a botanist’s ax or a fishing rod, for use in the real world to gather resources as you would within the game. The Harvesting Stick also increases the success rate of 100% collection.

Speaking of FINAL FANTASY XIV Online GO and the Harvesting Stick, Adalberta Gardner, chief designer of Amajina Apps, said: “This is the most immersive experience of an MMORPG ever created so far for players of any level and an essential accessory for those who love gathering.”

What Content Has Been Adjusted In PoE Patch 3.2.2b Notes?

Path of Exile

In Path of Exile, GGG have announced the patch 3.2.2 notes, including two new Unique Items, one new Fated Item, 3D art for the Farrul’s Armour Set from the Bestiary League and many bug fixes. Next, u4gm will show you the specific content.

Path of Exile

  • Added 2 new Unique items.
  • Added 1 Fated Unique item.
  • Added 3D Art for the Bestiary Farrul’s Armour set.
  • Added a warning message when capturing a Beast if your Menagerie has reached maximum capacity for that Beast type.
  • Added a gore surge effect to Gore Glacial Cascade.
  • Adjusted the blocking in the Elder boss room.
  • Added a return portal after completing the Uber Elder encounter.
  • Slightly reduced the damage of the Mortar skill and the ground degeneration in the Fenumus encounter.
  • Summoned spiders in the Fenumus encounter are now killed after transitioning to the cave.
  • Do Not Disturb mode now persists through logout. It does not persist if you close your client.
  • Fixed a bug causing various beasts to appear in incorrect Bestiary Groups.
  • Fixed a bug causing various Beasts to not count towards the displayed total in the Bestiary.
  • Fixed a rare bug in the Elder encounter where Zana ran away while channelling her protective bubble.
  • Fixed a rare bug preventing waypoint travel from hideouts to other areas.
  • Fixed a bug where Craiceann, First of the Deep failed to travel to his cave if he was too far away from the entrance of the cave.
  • Fixed a bug where a Shaper Mod did not display “Skills which Throw Traps throw an additional Trap”. This was only a display issue.
  • Fixed a bug where the Life Regeneration from the Ascendant’s Guardian passive stopped working after resurrecting.
  • Fixed a bug where the Puppet Master ascendancy passive did not apply correctly to Blink Arrow and Mirror Arrow clones.
  • Fixed a bug where the reservation cost of Aspect skills was not updated correctly when socketing support gems after activating the Aspect skill.
  • Fixed a bug where various damage over time ground effects dealt no damage in cases where they were trying to deal extremely high amounts of damage per second.
  • Fixed a bug where Rage was not increasing attack speed with off-hand attacks.
  • Fixed a bug where Tailwind was not gained when throwing Traps, or placing Totems or Mines.
  • Fixed a bug where a Bestiary Orb was consumed when trying to capture a Beast from another player’s Menagerie.
  • Fixed a bug where a Shackled Hellion that had been revived by the Rebirth prophecy was not targetable.
  • Fixed a bug where players and monsters that were frozen could display a red hue.
  • Fixed a bug in the Dominus arena where the clouds sometimes did not look correct.
  • Fixed a bug in the Sepulchre Map where the return Portal did not always open after defeating the boss.
  • Fixed an issue in the Armoury Map where some rooms were only accessible by using movement skills.
  • Fixed an issue in the Mineral Pools Map where some areas were only accessible by using movement skills.
  • Fixed an issue in the Burial Chambers Map boss room causing items to drop in unreachable locations.
  • Fixed a rare issue in the Bazaar Map where an area was inaccessible.
  • Fixed a rare issue in the Ashen Woods Map where the boss room was inaccessible.
  • Fixed 2 instance crashes.

Finally, good luck to you, we will update the news about Path of Exile in real time, and offer you some effective game guides.

Madden 19 Coins Empower Your Gaming Prowess To The Fullest

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PoE: What Is The Best Way To Spawn The Bosses That Drop Shapers Orbs?

Path of Exile

In Path of Exile, some players very confused on what the best way to spawn the bosses that drop shapers orbs is. Some players said that they have done tons and tons of maps that were shaper influenced to expand elder influence but still no boss spawned to drop it.

So the map starts blank. Then shaper influence appears (stars). Do these maps. More shaper influence will appear in higher tier maps. Do those.

Path of Exile

Then elder influence will appear (grey blob). You want to make elder influence spread. Do this by attacking any shaper influence adjacent to the blob. When the boss in the shaper influence map is defeated, the elder influence will spread.

Keep doing this to grow the elder blob. When elder blob grow to certain sizes, memory fragments will appear. At higher sizes like 20, elder will spawn with his four guardians. Defeat the guardians and then elder to erase the blob and start the cycle over.

Elder spawns on white map is white elder, yellow map is yellow elder, and red map is red elder. Elder on shaper map is uber elder. You can collect memory fragments 1-10 from other people’s atlases, but 11-15 have to come from your own.

It’s just based on the number you have. A map will have a blue border around it when it contains a memory fragment. The only thing that determines the number of the memory fragment is your current quest line. For instance, my first memory fragment was from a T6 map, but it was memory fragment I.

Likewise, if you find someone running a memory fragment 9 map, your mem fragment will be the level of your questline, so you may get a memory fragment 4, even though he’s getting a 9. And for mem fragments higher than 10, it has to be on your own atlas.

Hopefully the above guide will be helpful to you. If you do not want to lag behind others due to lack of orbs, you can buy poe currency on our website.

Path Of Exile: We Offer Timely POE Currency Trade Around The Clock

In Path of Exile, I really enjoy the lack of difficulty changes and the additional acts to complete the story. What I have learned over the years is that GGG may not be perfect at balancing because over the years Path of Exile has evolved into a very complex and complicated ARPG. Each player has an in-game stash with a limited amount of room to keep their extra gear.

Path of Exile

Path of Exile takes all its flavor, the freedom left to the gamers. In Path of Exile, each class has the same passive tree but does not start in the same place. U4GM is a right place to buy poe currency trade, since we have rich experience. You can opt to buy poe currency trade with real money, thus increasing the amount of stuff you can keep. We offer timely poe currency trade around the clock, be sure to meet your any needs.

Path of Exile will possess a unique currencies, Path of Exile. True gamers will certainly search for a safe site to pre-order the Path of Exile due to its significant in the game industry. In order to help players enjoy better game experience, we give you a quick channel to buy poe trade currency on U4GM. If you choose our poe currency buy, you are sure to get considerable discounts here.

Although Path of Exile can’t compete with Diablo on a story level (this is a story-light game at present), it certainly holds its own in the looks department. Most excitingly, Path of Exile will take full advantage of the increased horsepower of the Xbox One X. The developers plan to add further enhancements in the future, see more at here.