ARC Raiders Week 6 Trials: Damage ARC Using a Hullcracker

The November 10-16 Trials window is live, and all five objectives are available on every map. Four of them ask you to damage or loot ARC, and one is locked to the Hullcracker, so that launcher has to be in the bag before you drop.

The five Trials for November 10-16

This week’s brief is a damage-heavy set with no named POI pin, so the same kit works on a map you already know:

TrialWhat countsSame raid as the launcher
Damage ARC using a HullcrackerHullcracker hits on ARC onlyThis is the gated objective
Damage any ARC enemiesARC damage from any sourceYes, the same plates
Deal melee damage to ARC enemiesMelee hits on ARCYes, in the same fight
Loot ARC enemiesSearch destroyed ARCYes, loot the wrecks you crack
Open ContainersOpen containers as you rotateYes, no ARC kill required

Each Trial keeps only your best extracted score. A weaker later run does not overwrite a higher saved result, and a score that never extracts does not count. The first time you clear the 1,000, 2,000, and 3,000 point thresholds, that Trial rolls a reward from its pool. Those weekly rolls can include ARC Raiders BluePrints and gear as you climb the Season 6 board, which runs from October 8, 2026 through January 12, 2027.

How Hullcracker damage actually scores

The Hullcracker is an Epic Special pump-action launcher that fires Launcher Ammo. Those rounds detonate only when they hit ARC, so shots that land on dirt, walls, or other Raiders do not score the gated Trial. It carries a 5-round magazine, lists 100 damage, and has Very Strong ARC armor penetration at 2.5x.

Frozen Trail reworked explosive damage against ARC. Explosive weapons like the Hullcracker deal over 50% more damage to armor plates and around 30% less to more fragile parts. Aim at armored hulls when you are banking the Hullcracker objective. The same shots still feed “Damage any ARC enemies,” because that Trial counts whatever source actually connects.

Getting a launcher and enough ammo

A Hullcracker I crafts at Gunsmith 3 once you have learned the Hullcracker Blueprint: 1 Magnetic Accelerator, 3 Heavy Gun Parts, and 1 Exodus Module. The gun also appears as scavenged loot, and completing Disrupting The Frigate awards a Hullcracker I. A launcher you already have from last week’s stall works this week; Cassio’s current board does not list the gun among its headliners.

If you already have the base gun, raise it at Gunsmith 1:

  • Hullcracker I to II: 1 Advanced Mechanical Components and 2 Heavy Gun Parts, for 18% increased fire rate and +10 durability
  • II to III: 2 Advanced Mechanical Components and 1 Heavy Gun Parts, for 35% increased fire rate and +20 durability
  • III to IV: 2 Advanced Mechanical Components and 3 Heavy Gun Parts, for 53% increased fire rate and +30 durability

Launcher Ammo crafts at Workbench 1 with no ammo blueprint required: 1 ARC Motion Core and 2 Crude Explosives yield 6 rounds. Tian Wen also sells the ammo in Speranza, and Boarding The Frigate awards 3 rounds. Bring more than one magazine’s worth. A 5-round tube goes fast once you start cracking plates, and an empty launcher cannot finish the gated Trial.

Stacking the other four Trials on the same drop

Once the Hullcracker is firing, stay on ARC instead of hunting a special event.

  1. Break plates on the densest ARC pocket you can reach. Unrestricted ARC damage accumulates on the same hits.
  2. When a machine goes down, loot the wreck to move “Loot ARC enemies.”
  3. Land a melee hit on the next close target so the melee Trial advances in the same fight.
  4. Open containers as you rotate between machine groups. That is the one objective this week that does not depend on an ARC kill.
  5. Extract with the score on the board. Only a successful return banks the run.

You do not need a named boss spawn to make this work. Any dense ARC pocket is enough, because every objective is map-wide. If a Queen or Matriarch is already in the raid, the armor plates are a high-value Hullcracker target, but waiting on one encounter is not required to start scoring.

Cassio’s stall and the final tribute week

The same November 10-16 window puts Cassio in Speranza with fresh stock for Raiders who are still short on a tribute. The weekly board lists three headliners, plus an unspecified “& more” line:

  • Angry emote: 75K Epic or Legendary ARC parts plus a firearm
  • Gas Mask backpack charm: 75K Epic or Legendary ARC parts plus a firearm
  • Mask Fragment (Epic trinket): 15K ARC parts plus a firearm of any tier

If a tribute piece or a cosmetic from that stall is what you still need, you can buy ARC Raiders Items from Cassio in Speranza. Those trades go into your stash at the hub. You do not have to take them Topside or extract them. Offerings you loot during a raid still have to come back with you, or they never reach the ceremony.

This is the final week of the Soul’s Offering ceremony. Deliver offerings to the Ferrovians, the Murtetans, and the Vaultons before the ceremony ends to claim the Pilgrim Backpack. The window is the last stretch to finish those tributes, not a new project start.

Run the Hullcracker Trial while the week is live, loot the wrecks you crack, and extract with any topside tribute pieces still in the bag so the score and the offering both count when you are back in Speranza.