Are you new to Destiny? Don’t know what any of this means? Good news! There’s a Destiny power leveling that’s packed with information. Click on through for details on what Strikes are, and how Nightfall differs from Weekly Heroic challenges.
For the second week in a row, Destiny fans enjoy the full rainbow burn for their weekly Nightfall. It’s a mixed blessing, however, as they’re paired with the tough and lengthy “Will of Crota” Strike. Not just that, but the Fallen and Hive enemies scattered throughout the mission bring the full range of elemental attacks. That means it’s more important than ever to hang back and steer clear of incoming fire while making the most of opportunities when they present themselves.
Here’s a rundown of the modifiers for this week:
- Epic – This is a standard Nightfall modifier. It just means there are more enemies to fight, and a greater number of Majors (the yellow health bar dudes) on the field.
- Nightfall – Another standard Nightfall modifier. This one boots the entire Fireteam back to orbit if everyone is downed inside one of the revive-only respawn Darkness Zones.
- Arc Burn – Big damage boost for all weapons that deal Arc damage (blue electricity symbol).
- Solar Burn – Big damage boost for all weapons that deal Solar damage (orange fireball symbol).
- Void Burn – Big damage boost for all weapons that deal Arc damage (purple swirly symbol).
- Solar Burn
Before you get started, there are a few things to know about Will of Crota. First: you’re going to need to own Destiny’s first expansion pack, The Dark Below. This Strike is part of that add-on, and there’s no way to participate in the weekly challenges without it.
What’s more, you’ll need to have finished The Dark Below’s first three story missions before you can dive in with Will of Crota. You can always hop into a friend’s game if they have it unlocked, but you can’t host a Nightfall of your own or jump into Weekly Heroic matchmaking until you complete most of The Dark Below’s story.
For the first part of the Strike, a wave-based showdown with Fallen (and Hive) forces, use the small room that you enter the larger chamber from as a home base, withdrawing down the steps that first led you to the encounter when necessary. Take potshots when you can and bait melee enemies into the home base room, but don’t venture too far into the larger room.
The next phase of the Strike is relatively easy; just equip your best long-range weapons and fire out the wide door of the large control room that you can first spot enemies from. Beware of Shanks (the flying drone enemies) occasionally spawning in behind you and press forward only when Fallen forces stop rushing you.
Will of Crota’s final phase is broken into three parts. For the first two, just hang back and let things come to you. It’s a little slow-going, but the Hive tend to swarm in and they can easily catch a bolder group of players unaware.
For the final phase — your battle against the boss wizard, Omnigul — stick to the small room that opens into her chamber and chip away at her health from there. There’s danger from all sides, as Hive swarm through the two main doors leading into Omnigul’s chamber and exploding Cursed Thralls occasionally spawn from the inaccessible door in the base room. As with the rest of this Strike, patience is key.